Göv Fǟs Gri (/go˞v/ /faːs/ [fast; smart; intelligent; quick] [apartment]) is a subtropical Large City located in Kto̠lwaw Parish, Yi̽dvdro Diocese, within the Irus.
The name Göv Fǟs Gri is derived from the Goblin language, as Göv Fǟs Gri was founded by Puhumvo, who was culturaly Wood Elf.
Climate
Göv Fǟs Gri has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 10°C (50°F). Göv Fǟs Gri receives an average of 122 cm/y (48 in/y) of precipitation, most of which comes in the form of rain during the spring. Göv Fǟs Gri covers an area of nearly 114 km2 (45 mi2), and an average elevation of 3482 m (11423 ft) above sea level.
Overview
Göv Fǟs Gri was founded durring the late 17th century in early spring of the year 1574, by Puhumvo. The establishment of Göv Fǟs Gri was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Puhumvo struck deals with nearby nations and communities to establish Göv Fǟs Gri as a prison colony.
Göv Fǟs Gri was built using the conventions of Wood Elf durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Göv Fǟs Gri is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Göv Fǟs Gri is buildings are arranged arround a network of spacious canals streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Göv Fǟs Gri, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Göv Fǟs Gri's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
The first thing you notice about Göv Fǟs Gri is the large sign at the entrance welcoming you to their humble city. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.
Civic Infrastructure
Göv Fǟs Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Göv Fǟs Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Göv Fǟs Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Göv Fǟs Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Göv Fǟs Gri's parks.
Göv Fǟs Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Göv Fǟs Gri.
Göv Fǟs Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Göv Fǟs Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Göv Fǟs Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Göv Fǟs Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Göv Fǟs Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Göv Fǟs Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Göv Fǟs Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Göv Fǟs Gri's public wards, blessings, and other arcane systems.
Göv Fǟs Gri has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Göv Fǟs Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Göv Fǟs Gri's grid is powered by a boiler and turbine based power plant.
Göv Fǟs Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Göv Fǟs Gri has a first rate hospital which caters to anyone in need of long term medical care.
Göv Fǟs Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Göv Fǟs Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Göv Fǟs Gri's natural decorations nor waterways.
Göv Fǟs Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Göv Fǟs Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Göv Fǟs Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Göv Fǟs Gri's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
In Göv Fǟs Gri there are no smells.
The Stegocentipede near Göv Fǟs Gri are known to be quite timid.
Göv Fǟs Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Wild Magic energies of tier 2 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 55
Farmers: 86
Farm Laborer: 149
Hunters: 96
Milk Maids: 67
Ranchers: 37
Ranch Hands: 80
Shepherds: 72
Farmland: 108656 m2
Cattle and Similar Creatures: 6740
Poultry: 80886
Swine: 5392
Sheep: 269
Goats: 53
Horses, Mounts, and Beasts of Burden: 2696
Craftsmen
Arms and Toolmakers: 53
Blacksmiths: 65
Bookbinders: 34
Buckle-makers: 37
Cabinetmakers: 59
Candlemakers: 86
Carpenters: 75
Clothmakers: 79
Coach and Harness Makers: 28
Coopers: 72
Copper, Brass, Tin, Zinc, and Lead Workers: 39
Copyists: 25
Cutlers: 23
Fabricworkers: 57
Farrier: 173
Furriers: 17
Glassworkers: 84
Gunsmiths: 56
Harness-Makers: 25
Hatters: 53
Hosiery Workers: 19
Jewelers: 29
Leatherwrights: 70
Locksmiths: 28
Matchstick makers: 43
Musical Instrument Makers: 38
Painters, Structures and Fixtures: 34
Paper Workers: 39
Plasterers: 37
Pursemakers: 43
Roofers: 28
Ropemakers: 27
Rugmakers: 24
Saddlers: 52
Scabbardmakers: 54
Scalemakers: 29
Scientific, Surgical, and Optical Instrument Makers: 17
Sculptors, Structures and Fixtures: 25
Shoemakers: 25
Soap and Tallow Workers: 88
Tailors: 145
Tanners: 32
Upholsterers: 37
Watchmakers: 38
Weavers: 79
Whitesmiths: 21
Merchants
Adventuring Goods Retellers: 19
Arcana Sellers: 19
Beer-Sellers: 39
Booksellers: 42
Butchers: 69
Chandlers: 62
Chicken Butchers: 73
Entrepreneurs: 28
Fine Clothiers: 65
Fishmongers: 70
Florists: 16
Potion Sellers: 43
Resellers: 117
Spice Merchants: 37
Wine-sellers: 55
Wheelwright: 44
Woodsellers: 26
Service workers
Bakers: 141
Barbers: 138
Coachmen: 37
Cooks: 103
Doctors: 60
Gamekeepers: 44
Grooms: 23
Hairdressers: 99
Healers: 71
Housekeepers: 79
Housemaids: 168
House Stewards: 77
Inns: 25
Laundry maids: 49
Maidservants: 86
Nursery Maids: 47
Pastrycooks: 103
Restaurateur: 128
Tavern Keepers: 134
Specialized Laborer
Ashworkers: 39
Bleachers: 24
Chemical Workers: 15
Coal Heavers: 53
In-Town Couriers: 64
Long Haul Couriers: 65
Dockyard Workers: 53
Gas Workers: 13
Hay Merchants: 22
Leech Collectors: 68
Millers: 62
Miners: 61
Oilmen and Polishers: 40
Postmen: 61
Pure Finder: 34
Skinners: 77
Sugar Refiners: 15
Tosher: 40
Warehousemen: 89
Watercarriers: 56
Watermen, Bargemen, etc.: 79
Skilled Laborers
Accountants: 33
Alchemist: 41
Clerk: 53
Dentists: 27
Educators: 71
Engineers: 42
Gardeners: 27
Mages: 20
Plumbers: 30
Pharmacist: 32
Professors: 11
Scientists: 20
Wizards: 11
Civil Servants
Adventurers: 26
Bankers: 38
Civil Clerks: 61
Civic Iudex: 30
Consultants: 17
Exorcist: 65
Fixers: 32
Kami Clerk: 56
Landlords: 53
Lawyers: 33
Legend Keepers: 46
Militia Officers: 207
Monks, Monastic: 72
Monks, Civic: 86
Historian, Oral: 61
Historian, Textual: 31
Policemen, Sheriffs, etc.: 61
Priests: 134
Rangers: 37
Rat Catchers: 39
Scholars: 41
Spiritualist: 47
Slayers: 15
Storytellers: 101
Military Officers: 89
Cottage Industries
Brewers: 81
Comfort Services: 117
Enchanters: 29
Herbalists: 28
Jaminators: 103
Needleworkers: 96
Potters: 45
Preserve Makers: 74
Quilters: 36
Seamsters: 149
Spinners: 81
Tinker: 30
Weaver: 72
Artists
Actors: 28
Architects: 10
Bards: 40
Costumers: 16
Dancers: 32
Drafters: 17
Engravers: 21
Fine Furniture Carpenters: 13
Glaziers: 29
Inlayers: 26
Musicians: 84
Painters, Art: 13
Playwrights: 27
Sculptors, Art: 24
Wood Carvers: 84
Writers: 86
Produce Industries
Butter Churners: 92
Canners: 81
Cheesmakers: 84
Ice Merchants: 12
Millers: 55
Picklers: 49
Smokers: 33
Stockmakers: 29
Tobacconists: 42
Tallowmakers: 61
10219 of Göv Fǟs Gri's population work within a Foundational Occupation.
587 work in Agriculture
2241 work as Craftsmen
824 work as Merchants
1612 work as Service Workers
1030 work as General Laborers
418 work as Skilled Laborers
1478 work as Civil Servants
941 work in Cottage Industries
550 work as Artists
538 work in Produce Industries
15395 of Göv Fǟs Gri's population do not work in a formal occupation, but do contribute to the local economy. 1348 (5%) are noncontributers.
Points of Interest
Göv Fǟs Gri is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.
Göv Fǟs Gri is known for its unusual rock formations.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Göv Fǟs Gri was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Göv Fǟs Gri lost 176 people, 342 livestock, and 27 buildings. The conflict ended after roughly 134, when members of Göv Fǟs Gri's militia enacted an operation to assassinate an enemyreligious figure. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with an assault and siege on the research site, which ended in a stalemate for Göv Fǟs Gri's forces. The war is remembered in legend by Göv Fǟs Gri's bards, historians, and legend keepers.